Humans (Vishan)

Vishan Humans are humans native to Vishan.

Untouched Humans
Humans who do not have the Corruption of Shivaeris are very different from their corrupted cousins. They may come from any union which could produce a Human, and are born without the traits which limit their Corrupted cousins. They are vibrant, immortal creatures, sequestered by tradition from their kin in the temple environment from shortly after birth. They are very powerful in comparison to their kin, and all uncorrupted, are reasonably equal to other uncorrupted. Because of their special nature and their immortality, they are inducted into the Tetrarchy from a very early age, and as such take an oath to do no harm. They occasionally escape, as is their adventurous nature, eventually returning when bored. Differences between them and their kin are minimal when fully clothed, and therefore they can blend in with society quite well.

Mechanically, Untouched Humans are created as follows:
 * Innate traits are Born Under the Silver Stars (BWG, 139), Inspirational (BWG, 330), Affinity for Navigation (BWG, 311), Oathsworn(BWG, 119), and Aura of Martyrdom (BWG, 313).


 * They have the Emotional Attribute Tao, a sense of how things belong and the rightness of things.  This allows access to Elven Songs, and advances as Faith.  It can be tested in place of Will.


 * Begin Born Etharch, and remain in the Elven Lifepaths (BWG, 131)

Untouched Humans are extremely powerful and limited in terms of play, and generally are not intended for use as player characters without GM permission.
 * They use the Elven stat block.(BWG, 138).

Corrupted Humans
Corrupted Humans are much like their kin in appearance, but the Corruption of Shivaeris has taken from them their immortality, leaving them with a lifespan of around a century at best. However, they maintain the wanderlust and sense of adventure of their immortal cousins. The Corruption has left them with special markings on their bodies which take the shape of a map of their surroundings each time they sleep.

Mechanically, they have the following:
 * Traits are Sense of Direction (BWG, 345), Sense of Distance (BWG, 345), Scavenger (BWG, 343), and Affinity for Navigation (BWG, 311)


 * Uses the Human lifepaths and stat block (BWG, 161), and the Wizard Burner Lifepaths (Magic Burner, 218)