Orcs (Vishan)

Orcs of Vishan are a strong, green skinned species with fangs. They are powerful, but prone to fits of anger. Their patron Deity is Ptahtum. Their iteration of the Corruption of Shivaeris gives them an ability to absorb energy from sorcerous effects.

Untouched Orcs
Orcs who do not have the Corruption of Shivaeris are very different from their corrupted cousins. They may come from any union which could produce an Orc, and are born without the traits which limit their Corrupted cousins. They are determined, immortal creatures, sequestered by tradition from their kin in the temple environment from shortly after birth. They are very powerful in comparison to their kin, and all uncorrupted, are reasonably equal to other uncorrupted. Because of their special nature and their immortality, they are inducted into the Tetrarchy from a very early age, and as such take an oath to do no harm.

Mechanically, Untouched Orcs are created as follows:
 * Innate traits are Born Under the Silver Stars (BWG, 139), Fanged and Clawed (BWG, 236), Accustomed to the Dark (BWG, 118), Oathsworn (BWG, 119), and Aura of Martyrdom (BWG, 313).


 * They have the Emotional Attribute Tao, a sense of how things belong and the rightness of things.  This allows access to Elven Songs, and advances as Faith.  It can be tested in place of Will.


 * Begin Born Etharch, and remain in the Elven Lifepaths (BWG, 131)

Untouched Orcs are extremely powerful and limited in terms of play, and generally are not intended for use as player characters without GM permission.
 * They use the Elven stat block.(BWG, 138).

Corrupted Orcs
Corrupted Orcs look much like their immortal cousins, but the Corruption of Shivaeris manifests within them as a glow in their eyes, an indication of them being unbalanced toward the element of Ptahtum, Deity of Energy. They have the ability to see perfectly in the dark, and are resistant to energy.

Mechanically, they are built as follows
 * Traits are Lynx Eyed, Like Burning Coals (BWG, 237), Fanged and Clawed (BWG 236), Quickened Pulse (BWG 242), and Energy Born, reducing the severity of all wounds from energy sources like Fire or Electricity by one degree to a minimum of B1.


 * Uses the Human lifepaths and stat block (BWG, 161), and the Wizard Burner Lifepaths (Magic Burner, 218)