Robal Keral

Beliefs
1. I was heavily pressured back in school to study the most readily applicable and militant arts, instead of my father's art of Enchantment as I desired. Now that I am free of the professors, I will remedy this by expanding my enchanting knowledge. While I have a small set of tools, I have no texts, nor any spare trinkets to study; I will seek these out.

2. I've not paid much attention to the Gods of these lands, as they seem to be strongly tied to the races they shepherd and have little to say about or do with outsiders. Now that we have this holy man on our vessel, perhaps I should take some study of their ways. I'll see if he holds any lectures, and try to see him work his exorcism rituals sometime, if it is safe.

3. My parents and their estate were seemingly targeted in the revolts that occurred in the cataclysm's aftermath. I refuse to believe it was mere racism, as my father did much to spread good will with our new neighbors; it must have been the work of a jealous rival or other evil in this realm, and I will not let them reap whatever rewards they saw in this injustice. I will start by meeting a traveling salesman that my father worked with, I hear he's in the nearby city of Hasselbrook.

Instincts
1. Around tall folk, stay near walls

2. Always take a moment to look around a room when entering

3. Never rush magic

Traits

 * Mark of Privilege
 * Base Humility
 * Overworked - Half available practice time
 * Versatile - One less test to Weave a spell, 1 free practical school, Persona point for pushing magic in a new direction
 * Coward - +1 Hesitation
 * Sixth Sense - Get a bad feeling when danger approaches


 * Diminutive Stature
 * Thaumatic Efficiency - Less 'tax' for magic
 * Mind over Matter - Trade one physical stat point for a mental stat point

Character Stats & Skills
Lifepaths: Noble Born, Arcane Devotee, Adjunct, Master Sorcerer

Circles: Noble, Mage College

Gear & Resource Expenditure

 * Clothes
 * Shoes
 * Traveling Gear
 * Personal Effects


 * Writing Kit
 * Enchanting Toolkit


 * Ruined Family Estate (Valued at 15 RP)
 * Half ownership in the group's ship (15)


 * 1D School of Magic: Airships and Travel
 * 1D School of Magic: Enhancing Body and Mind